Censorship of The Internet Due to Pirating
What is pirating, exactly? I’m not talking about Pirates of the Caribbean or anything like that, I am specifically referring to illegal distribution of games and media. About how if one person has it, so does the rest of the world; about how millions of dollars gets flooded into preventing its art, but fails; and most importantly, about how grateful all media and game thieves should be to the ones on the front lines, stealing the first copy to share with an entire population.
Today, the domain of downloading has vastly broadened to an overwhelming system. Even the most computer-handicapped person can open up Limewire and download the song he is looking for. In addition, there are also Youtube to mp3 converters, numerous websites and P2P clients.
For those of you who don’t know, P2P stands for “Person to Person.” In Layman’s terms, it is the act of one person to upload a file on the World Wide Web, and for another to have the ability to download that same exact file—person to person. Such P2P clients include but are not limited to Limewire, torrents, Megaupload, Rapidshare, Mediafire, etc. There are literally hundreds of P2P clients, with hundreds of millions of users behind them.
But although media and game theft is an immense deal, it is only fair to give most (if not all) of the credit to the ones on the front lines: The boxboy who stole a single copy of Inception and uploaded it online three weeks before the due DVD release date; the high school kid who hooked up a bunch of cords and copied over thirty (that’s right, 30) beta Xbox 360 games and uploaded them all for free. Also, the hackers, the crackers, and the script writers. They make it all possible, and without them every pirate would be struggling a whole lot more.
Although it may not seem like it, this form of theft isn’t left unattended; in nearly all fourth-world countries that are accompanied with a computer in every other household, there are dozens of anti-pirating agencies entrusted with the sole task of preventing and dealing with these forms of burglars. Unfortunately (sarcasm), they’ve had no luck whatsoever. The SIIA, for example, sinks millions of dollars into anti-piracy alone, each year.
As a model, let’s use Call of Duty Modern Warfare 2. The SIIA estimated that there are now more PC users who have downloaded this game illegally than actually paid for it. As payback though, Activision (the game’s makers) took a patch that was originally hacker-created and uploaded it for themselves! The original purpose for this patch was to fix a few glitches; to improve the game, overall. A couple weeks after the patch was created, Activision officially disclosed the information that they were releasing a fix to improve gameplay which cost them an average of $6 million for programming costs, and two weeks to make: “Two weeks of hard work and six million dollars later…” Well Activision should’ve checked up on their programming more thoroughly, because they didn’t even remove the patch’s original creator’s name (which will not be disclosed for his safety) from it! So every single time someone started his game up, his name appeared on the screen in big, bold, green lettering. How embarrassing on Activision’s part.
The point here being that if some underground script journeyman can make a $6 million patch, how on earth are gaming industries supposed to compete with that? On a side note, why don’t gaming industries hire those guys to create anti-pirating software, since they know all of the strings concerning the matter?
Well the most recent answer is that the United States Government wants to censor the internet. In this scenario, the internet is controlled and monitored, and the big names will go first. In recent scandals, Youtube would go first and then it’s a trickle-down effect from there. If passed, this bill will allow the government to spy on every average man, woman and child. So you’d better look out, because Big Brother is watching you!
Even with all of these governmental dilemmas, there still isn’t a doubt in this journalist’s mind that no matter what any government does, there will always be hacking-anarchists who will rise up to the challenge of beating this ever-so-changing communist America. Every word that is written down in history about how the American government tried to censor the internet will be overwhelmed by a flood of ones and zeros; billions and billions of lines of script all written by united hackers. They can’t stop us…